Patented Australian design · 100–160 kph
The cricket ball thrower every net needs.

One arm for every age and every speed — four settings from gentle throwdowns to 160 kph, an adjustable cup angle, and a release that mirrors a bowler's fingers. Easy enough for a parent, quick enough for a first-grade batter.
- Four speed settings in one arm — juniors to professionals
- Seven cup angles: skidding yorkers to steep bounce
- Used from club nets to international level
Ships from Australia · $12 delivery in AU & NZ, free over $225 · 12-month warranty
Two ways to face a RapidArm+.
Four challenges in the browser, no download. Win one and you get 20% off a RapidArm+.
Pick a side
Bat or bowl?
Same RapidArm+, both ends of the pitch. Take five wickets or chase down 30 and you get 20% off a RapidArm+.
One arm · four gears
Rack it out.
Shortest setting — gentle and accurate for juniors. The blade slides inside the sleeve and locks with a steel screw at each printed speed.

Not just the arm.
See everything →Bowling machines, automatic feeders, nets, balls and mitts — the same gear we use, shipped from Australia.
Cheaper, or closer to you.
The RapidArm+ is the current model, made in Australia and shipped worldwide. There is also a clearance run of the Original, and local stockists in the UK and India.

RapidArm Original
Minor cosmetic mark on the grip — fully functional. Clearance stock, sold without a warranty.

RapidArm+ UK edition
£46.99 with a free Swinga ball, stocked in the UK by Katchet.

Pace is a mechanism, not a gift.
Grips like fingers
The moulded cup holds the seam the way a bowler does, so the ball leaves with real swing and seam — not a lob from a scoop. Seven steel-screw angle settings shape the trajectory.
Four speed stops
The blade slides inside the sleeve and locks with steel screws at the speeds printed on it: 100, 120, 140, 160. Short for juniors and control; full leverage when someone claims they can handle the quick stuff.
100–160 kph
From steady net practice to genuinely rapid. The same flick of the wrist you used in the game above — leverage does the rest.











